| ADDING A PAIR You can bypass the Start with new movement procedure in the following situations: i. Filling out a half table ii. Adding an appendix pair iii. Inserting a rover pair iv. Inserting an appendix- or rover table Only make sure that the tables concerned do communicate with the base station. i.e that they do not stay blue in the grid. If you would decide to change the movement, i.e. add (a half) table, you should NOT bypass the START with new movement question. c.f. what we write about Adding a table. Players register at the tables If you have started with an odd number of pairs (cases i. and iv.) and the odd pair has registered on the Scorer that you have put on the "phantom table", then our recommendation is that you register the pair that arrives late in the control software's name dialog (Ctrl-N). |  |  |

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